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Hyper light drifter sprite resolution
Hyper light drifter sprite resolution




hyper light drifter sprite resolution

And Unity has some 2d features as well, though they aren't as advanced as GMStudio. For all the good things about GMStudio for 2d games, Unity has it for 3d.

#Hyper light drifter sprite resolution code#

You can code it yourself, but there are much better options. The physics is only for 2d, there is no collision for 3d, and worse, there isn't even any out of the box method to load 3d assets. You can do some things, but it doesn't have much of anything built in. There is a shader set on GM's asset store that does lighting, but not only simple overlay lighting, but rather normal based lighting, so you have to give it a normal map to go with the colored sprite, and it uses lights in 3d space and ends up looking 3d despite only being drawn in quads. In fact, people have made shaders meant for 3d, including ones that do vertex animation, etc. And despite what Hippo said up there, you CAN create shaders in GMStudio. Even without that step, it is no longer run-time interpreted like it used to be. The GML language can do a lot, and it can actually be compiled into C++ code. In the past things weren't as good, but the latest GMStudio product is actually pretty good. I mean pixel art, or HD art, or vector art, or even 3d pre-rendered into sprites. When I say 2d, I don't mean 2.5d(except maybe iso graphics, but still 2d), and I especially don't mean 3d limited to side view or anything like that. GMStudio, for 2d games, is really the bees knees. For the record, I have both installed, but I'm currently using Unity for my game, because though the game is 2d in gameplay, I want 3d graphics.

hyper light drifter sprite resolution

I've used both GMStudio(latest iteration of GameMaker) and Unity, so I think I can judge pretty well.






Hyper light drifter sprite resolution